In response to "The Pirate's Ballad" from The Escapist Forum: Ha, this article speaks to an opinion I've always held. So many people - progressives, social crusaders, pirates or what have you - who stand up against authority do it for self-aggrandizement. So they can say that they've stood up to "the man". Mindless, thoughtless zeal, I call it. Not to say it's useless, however. A person fighting for human rights just so he can feel good or some other equally selfish, puerile reason, is still fighting for human rights.

- avidabey


In response to "Rob from the Rich, Steal from the Poor" from The Escapist Forum: Great read. I'm not a fan of DRM and I don't bother to yell at people for pirating games. But when they start arguing that they aren't really hurting the people who make games or that it isn't stealing it crosses the line into delusional. Do whatever you're going to do, no one is arguing that, but don't lie to yourself about the consequences of your actions.

Articles like this remind them about who ultimately gets burned when you steal these games.

- L.B. Jeffries

Ding! Idea.

Ship the game without DRM, but crammed to the gills with in-game advertising. When you get the game home and register it online, the registry server detects whether the key is one that has been vended or not; if it's a vended one, the ads go away so long as the game gets to check the authenticity each time it boots. If the key used isn't one that was vended, or if the game can't verify the authenticity of the key, the ads stay.

Even better, if R. Matey keeps playing his unregistered/keygenned copy online, the authentication server tracks ad impressions and bills the sponsors appropriately. Pirates then cease to be "noble rebels against the system" and instead become yet more ad mules, and developers get paid when their games are played.

-- Steve

- Anton P. Nym

No matter how much piracy there is, I think that there will always be artists who develop games, and there will always be people who manage to make a living off writing them. Of course will there be big-budget, 40 million dollars in development games if piracy is allowed to be too convenient? No. And honestly I don't care, because my best game experiences have all been in garage games without the huge cinematic, voice-over budgets.

I think I got more entertainment value out of a shareware copy of Scorched Earth that we played for months in the dorms in college than in my $60 copy of Oblivion which now sits on the shelf, having been drained of every bit of interest it once had over a couple weekend.

- caross73

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