In response to "Paul W.S. Anderson: Not as Bad as Uwe Boll" from The Escapist Forum: I didn't care too much for Event Horizon, but least the rest of his oeuvre is stupid to the point of being silly rather than stupid to the point of offending. Quite frankly I liked the first RE movie a good bit more than Transformers because Anderson at least realizes when a scene is falling flat and knows when to add crazy. Transformers came from Michael Bay and still managed to have gag-me-with-a-spoon smarmy scenes like "have you been wanking, lol?" and "oh those wacky Autobots" moments that were dead inside. Paul Anderson cuts out his cheese-festery a little bit better; Armageddon from Bay I liked but that was due to being carried by Willis and Buscemi.

- GyroCaptain

This was a pretty good read. I liked how you examined each movie from different perspectives, it made the whole thing much more enjoyable to read.

It's funny that many people actually consider Anderson to be one of the few directors worse than Boll, but if Event Horizon showed us anything, it showed that at least Anderson knows how to make a good film.

Personally, I think all directors should stay away from video games. The interactivity of video games is what makes them special, and removing that can only result in disaster.

- HardRockSamurai

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In response to "The Cutting Room Floor" from The Escapist Forum: I think many games would benefit from deeper characters. While not so much a part of say, fighting games, or indeed many FPS games, those with aims towards real character empathy require it to function properly. I'm going to point out Silent Hill 2 as one which enabled the player to empathise.

It might just come down to my dream that one day I'll find a game in which every single character feels real. They have personal effects, the story of their lives playing out in their own mind and in characterisation.

Oh, and there'd have to be a serial killer. Or ghosts. Or something to make it scary as hell. Now that's a game I'd obsess over.

- Labyrinth

Something just reminded me of the Last Express the other day, what an odd coincidence.

One of the most interesting games in terms of "interactive movies" I can recall is Final Fantasy X. This is a game that seriously decreased the apparent freedom of the gamer (no explorable world map) in exchange for a linear travel progression. This managed to add a feeling of progress, in really truly exploring the game world, that previous Final Fantasies didn't succeed in.

Wing Commander III is also an interesting game to mention due to its FMV movies, but its prequels may be better examples. Wing Commander II, specifically, was a massive, more successful attempt at telling a cinematic-style story with excellent gameplay - far superior to the kind of placeholder space battles of WC3.

- Rowan Kaiser

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In response to "We're Off to See The Wizard" from The Escapist Forum: I'd say, if anything, a film about gamers - which is sort of what The Wizard was, once you get past the advertising - would be even MORE mainstream and easy to monetize today than in 1989. You couldn't use it to highlight a specific game the way Wizard highlighted Mario 3, no. Of course not. You couldn't use it to highlight a specific system either. But if you took a scattershot equal-opportunity love/mockery approach, you'd get an almost guaranteed massive audience.

Look at the omnipresent Judd Apatow crew, and the movies they're making. Hell, isn't Michael Cera just playing an older version of Fred Savage's character, over and over again anyway? Didn't Steve Carell, Paul Rudd, and Seth Rogen spend a third of "40 Year Old Virgin" either playing or referencing video games? All of those films are raunchy romantic comedies about geeks. It would take very little stretching to make their favorite subject the core of the story.

- Grand_Marquis

Enjoyable article, brought back fond memories. I don't think anyone who grew up in that certain age set didn't love the movie, love SMB3, and covet the glove.

A thought for Labyrinth, where would you place King of Kong as far as positive/negative message? It's a funny, interesting, and well made film, but it's also about a group of grown men(some very obviously socially inept) playing a nearly 30 year old game obsessively. Not that I have any qualms with it, just trying to consider how a non-gamer would perceive the people in it. Wiebe is pretty likable overall, but some of the others are probably what parents see as worst-case scenario.

- brabz

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