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In response to "Myra Comes Into Focus" from The Escapist Forum: Hm, an issue I have thought of many times, and reflected upon myself as I flee the virtual world for the forests I lived in. Flee from the methods I used to flee from reality. Now this is advanced escapism.

As for the work in itself, it was quite vivid, so I liked it. The writing gets a bit stale at some places where the short sentences pile up.

- Higurashi

This is a great piece to reflect on one's gaming self - our personality given unpredictable powers in a realm that we ourselves create. And I won't be able to destroy an A.I. without reflecting on them ever again.

- CoverYourHead

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In response to "Dan's Explosive Interview" from The Escapist Forum: I really enjoyed this article. I think a lot of us have been in that "Dream" job interview where there's an x-factor that might or might not get you the job. In games development, which from my limited scope of experiences with them is a somewhat eclectic set of personalities, this is much more apparent.

I think it says something when someone who decides to make games their career is pegged for the passion with which they argue and agonize over small details. While this kind of passion is a double-edged sword and can prove to be somewhat harmful when the tables are turned and they're designing, it does make for some very interesting outcomes.

I would like to think every development company that I respect and like (Mythic, Bioware, and Cryptic, to name a few) has individuals who came up from the ranks and appreciate the nuances of forum communities in making games better.

- fsanch

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