To the editor - I stumbled on your on-line magazine today. The title lured me in because I thought of the fictional character "The Escapist" created by Michael Chabon in "Kavalier and Clay." Nevertheless, I read on, as my 7 year old son enjoys playing various games on the Game Cube (e.g. Sonic, Mario Sunshine), and I am curious about the industry. While I, a 43 year old, do not have the patience to sit and learn how to play the more complicated games properly (like Madden Football), I recognize the allure of the games and the pure fun they can provide.

The quality of the writing for your first issue was excellent so I will revisit The Escapist magazine in the future.

Michael Rosenthal
Philadelphia, PA

To the editor - In response to Mr. Tynes Contrarian article, I think he misses the point of mainstream gaming.

"When gamers celebrate the fact that gaming has gone mainstream, that it's everywhere, they're dancing on Nintendo's grave."

He then argues that mainstream gaming is equivalent to the path of least resistance for developers. I couldn't disagree more. The videogame crash of the early 80's was a direct result of an avalanche of poor quality games. This coincides with the "seven platform" development methodology. A single game, seven platforms, crappy on each. This is not the new direction of gaming. His argument sounds more like a warning of a second videogame crash than anything else.

So what rescued the American game industry in the late 80's? Nintendo. They pushed their 8-bit system into a market... rather, they *created* a market for a product no toy store buyer thought would sell. The rest, as they say, is history.

Nintendo is now creating another market for games and gamers that Mr. Tynes does not understand. That's OK. The games are not for him. But while he is shaking his head at Nintendogs, Trauma Center, and Electroplankton, Nintendo and their customers will happily support each other into the next age of gaming.


To the editor - Just a note to congatulate you on the first Escapist. Learned about it in Kotaku (or wherever, there are so many news sites around these days).

Anyway, a very nice format. I chose the HTML version. Beautiful layout there, easy to read, nice paragraphs... The articles were somewhat old stuff, but reasonably well-written, and sort of updated the hardcore on these age-old issues of mainstream, art and the label of a gamer.

Keep it coming.

Joonas Laakso

To the editor - Just wanted to let you know that I think the first issue is great. Aside from the stories, which are excellent, I'm particularly impressed by the widescreen-format page layout... It's gorgeous, especially when I full-screen it on my laptop's cinematic display. Normally I hate PDF's because their page dimensions are horrible for viewing on my computer screen, but thanks to your foresight this is possibly the only PDF that I can actually view full pages on without scrolling.

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