In response to "Why Spy?" from The Escapist Forum: As stated in before comments, Jack Bauer is not a spy. He is the exact opposite, a counter-terrorist - someone who works to detect and dispose of infiltrators, snitches and other dangerous elements. A spy works to get and conceal information, uses stealth and disguise to maneuver hostile territory and give or sell valuable information to interested parties. Jack is there to uncover these elements and force the truth out of them by any means necessary to protect his country and not unusually, friends and family. He barges in, guns blazing, and won't stop until every enemy is either dead, gone or behind bars. He is the exact opposite of a spy.

- Playbahnosh

In response to "Why Gaming Owes Bond" from The Escapist Forum: Good article, although I must disagree with one, quite large, point that you made.

One of the main problems with the last Bond game was that you were a one man army. The casino staircase scene from the film was turned into a QTE and then they threw in 100 enemies to shoot up the entire place (before returning to play poker!).

Imagine how amazing that could of been in-game if they hadn't put in a huge stupid fight, and instead worked on proper fight mechanics with you wrestling up and down the stairs blocking machete attacks, etc.

Bond games need to reach a balance between the Hitman games and Splinter Cell.

- Woodsey

Aura Guardian:
What an article but I gotta disagree on one thing. I loved Goldeneye's single player more than the multiplayer. Don't get me wrong, multiplayer was a blast, but actually being Bond in the missions, using the gadgets like the Laser watch and the magnetic watch for example, I was amazed that I was Bond. And the replay value in the single player was high thanks to the unlockable timed cheats. Once I got them all, single and multiplayer became awesome.

This. Definitely this. Anyone who thinks Goldeneye was all about multiplayer might have played it, but they never actually OWNED it. By having well thought out objectives, non linear level design that made the places feel like actual places, and a no-nonsense punishing difficulty that made you really feel like you were the super spy when you got through (unlike the patronising handholding approach in all bond games since), Goldeneye's singleplayer has stood the test of time and is still played around the world to this day. Mostly because it still hasn't been topped. (Though Perfect Dark has a much better multiplayer by comparison).

It's also because the control and gun gameplay just feels perfect for a console, and began steering it in a non-locked-to-centre format that suited consoles with gamepads. Between Goldeneye, TWINE, PD and the timesplitters series, it looked to really hit a stride with the way console shooters differentiated themselves from PC shooters that made use of the mouse.

Then, of course, Halo came along...

- Squilookle

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