I understand part of this can be that what I view as a hardcore player has different goals than a casual player (character advancement being one of them), but I look at a casual player as being someone who simply doesn't put forth a great deal of effort while they are playing a game as compared to a hardcore player (whether their motives are character advancement, monetary gain, socialization, or otherwise).

- Ryan Shwayder

In response to "The Future of Massively Multiplayer Isn't You" from The Escapist Forum: I think, Ryan, you are defining a "Power Gamer" which is not the same as a "Hardcore Gamer". My friends are definitely more hardcore, in my opinion, but they have a strong focus on developing a character in terms of background, social relations, etc. They are "Hardcore Role Players".

I, on the other hand, spend less time in the games that I play but I spend almost all of it leveling up. My play style of choice is "power gaming", but I have trouble considering myself a "hardcore gamer". I feel that my style reflects what I like to do in the game, not necessarily how devoted to it I am.

I agree, though, that the statement is an over-simplification. We can't boil down the formula into time played = level of hardcore.

- Blaxton

In response to "Business Casual" from The Escapist Forum: I'd like to verify the sales figures that you list in your article about the Buzz! games. You mention in your article that 4 million units have been sold. I'd love to know the breakdown of that number in terms of US sales vs. Europe in 2005 and 2006.

I've done quite a bit of research to try to get these figures but to no avail. Perhaps you can help?

- Laurie

Editor's Reply: Thanks for your inquiry (and your interest).

The figure you mention was printed as a direct quote from David Amor, Creative Director of Relentless Software, developers of the Buzz! series of games. It is, therefore, a reflection of how many units he believes were sold of his game, rather than an estimate of our own.

The closest we came to editorializing on the number of units of Buzz! sold was the suggestion that it was the PS2's best-selling title of 2005, which, it would appear, is a typographical error. Buzz! was "one of the" best-selling titles of that year, but not number one. That error has since been corrected. Mr. Amor's words, however, are his problem.

- Russ Pitts

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