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In response to "Gentlemen, Welcome to Shoot Club - Part One" from The Escapist Daily: Welcome, Gentlemen indeed! Ecstatic to see a site wise enough to stoke the Shoot Club furnace. Weekly updates? It's a dream come true.
Here's hoping the new guy can handle his first shoot. See you next week.
In response to "A Lack of Faith" from The Escapist Forum: Re Left Behind, the book itself is largely devoid of pain or serious contemplation of what it would mean to lose all the Earth's children in the twinkling of an eye. The fact that the game is so vapid (and terrible) is not shocking considering the thoughtless plot-focused literalism of the novel.
RPGs, of course, offer the best route for ethical/spiritual investigation but they are hamstrung by gamers themselves. But Job himself complains that rain falls on good and evil alike; that ethical behavior is no guarantee of reward and RPGs as currently constructed are about a string of rewards (usually for pathological behavior). Designing a religious game as an effort at witnessing, therefore, runs into the fact that gamers will optimize their solution to get the reward, if that means mindlessly following the "Good Path" then they will do that. Planescape was deeply philosophical and strongly written - for a game. But for me it had all the take away of a good Babylon 5 episode.
I often think about doing a design doc for a pseudo-historical strategy game based on the biblical histories of Israel and Judaea, but you run into the problem of how to work the prophets, Yahweh and the Assyrians into the same game. How do you respect the Biblical idea that lack of faith condemned those nations without making "Tear Down Asherah Poles" the magic bullet train to success?
- Troy Goodfellow
In response to "Jesus Was Not a Gamer" from The Escapist Forum: Anyway, my own version of why Jesus didn't play games (with which I agree) is perhaps a bit controversial... but I'll say it anyway.
I think that Christianity more so than other modern religions, and certainly more so than ancient pagan religions, has a concept of fearing God (hence the frequent use of the term "God-fearing" in Christian vernacular). Which makes the explanation simple: when God is something to be feared, or, lets say, fearfully respected, you don't want to bring him into your games so much, since that might be misconstrued as disrespect on the part of the Almighty - and here is your hall pass to hell. Contrast this especially with relationships that the ancient Greeks, Egyptians and Romans had with their Gods - they (the relationships) were much more easy-going and thus conducive to play.
If I was to generalize, I'd say that if you look at the evolution of religious thought in general, it evolves to be more and more serious and somber in the later phases of mankind's development, and so some of the youngest religions such as Christianity are already so serious as to make mixing religion and games simply inappropriate.