In response to "A Knife to a Gun Fight" from The Escapist Forum: I personally dislike the use of a one-hit kill melee button, in my opinion it reduces close range encounters to being a race to press the mystical 'save me' button before the other guy does.

People panic at close range? Good. This rewards the players who are prepared for close combat (namely those who's playstyle is based around it, such as myself) and punishes those who require a sense of saftey at long distance, the weakness of snipers was always supposed to be how helpless they are at close range, by giving them an easy way out it undermines this, you don't see shotgun players being given mortars in case they find themselves pinned down by a sniper so why should snipers have a close range failsafe?

This is one of the reasons I liked Rainbow Six: Vegas, there was no melee button (there was plenty of long range and mid range fights, but close range was very clearly dominated by SMGs and shotguns), if you panic because someone appears in front of you, you die for it and that is something you will have to learn to adapt to, you keep calm and respond appropriately and you have a fair chance of effectively defending yourself with no stabbing or auto-aim lunging required.

- Iron Mal

Abanic:
SNIPitty-mon, I choose YOU!!

I loved your post because it reminded me of the impracticality of most melee systems in most games.

I got a good laugh at picking apart the elements to see that no matter how impractical, players will exploit the system, for better or worse.

Personally, I feel that knives should not be a regular one-hit kill attack.

I believe a better system lies in a Two-Type attack system, one of which can act as a weak knife attack that does minor damage, such as a very quick slash that takes off one/sixth (Or if possible, even less) of an enemy's health. Using the attack in quick succession, it can stop an enemy dead in it's tracks when cornered or otherwise ambushed, yet it would prove ineffective in rush strategies because the damage is minimal.

Likewise, the secondary attack would be a Finisher-move, or a long sequenced (Possibly a three second long swing, to emphasize the strength and accuracy of a One-Hit kill.) attack that limits movement at the time of the swing. This would be considered the go-to attack for sneaking, and would be limited to sneaking by slowing movement speed.

In comparison, introducing a large variety of weapons rather than just focusing on THE KNIFE (Although a quality weapons system should never be overlooked when this is the case.) creates a relative weapon-based exposition for armed melee based combat, therefore it becomes a class of a range of weapons that allow for unique back-up setups.

- JoobNoob

***

In response to "Fan of the Game" from The Escapist Forum: It's sad to me that in the US, professional gaming on consoles is far more prominent than professional gaming on PCs. The higher accuracy of keyboard and mouse controls creates a much higher skill ceiling for PC games than console games. As someone who loves watching duels in Quake, watching top Halo players go at it is frankly sad. I won't deny that the players exhibit high levels of tactical skill, but Quake has the same level of tactical skill plus an added layer of aiming skill. It's just a ton more fun to watch.

- Analogy

Wargamer:
Sorry, but I don't see gaming as a spectator sport; most 'pro' gamers are Stop Having Fun Guys who deserve neither praise nor prestige for what they do.

And of course, you're basing that on having spoken to and gotten to know most pro gamers? No. I'd suspect the people who you're basing your assumptions on are the snot-nosed little squeakers who can barely spell "MLG". The "stop having fun" guys are rife at public level, but unless you've been to that level then I don't think you can make that assumption.

I'd agree that gaming isn't a spectator sport, but why should Baseball be? Why should football, racing, running, or for that matter ANYTHING be spectator based? Because it's fun to watch a talented human do something well. Millions watch F1 motor racing. Is it logically entertaining? Hell no, it's a bunch of cars driving around in circles. Can you appreciate the nerve and skill it takes it takes to take a corner at 200mph whilst your arse is about 4 inches from the ground? Yes. That's why people watch Louis Hamilton, that's why people watch gaming. To see something extraordinary.

- wordsmith

***

RELATED CONTENT
Comments on