School shooter presents a shooting gallery of innocents, and doesn't even do it well.

James and Bob have made some interesting suggestions on how to explore the violence of a school shooter better.

I get what the School Shooter mod was trying to do, but it doesn't succeed.

The reason Doom, GTA, Halo, Just Cause 2, etc. get away with some mindless violence involves a loosely held narrative that put you in the right position to do what you do. They also present clear antagonists on top of that. The violence sandbox that the SS author refers to are all right there (and I even get the point that the only difference is narrative). There's a reason for that Narrative, obviously, it justifies the actions and allows us to see past it to do violence against pixels.

SS doesn't make that point well.

- jmarquiso

***

In response to "Extra Punctuation: Action Is Not Finisher Porn" from The Escapist forums:
Cool features break things because coolness always wants to stand out above everything else; coolness never wants to just be a part of the whole. Games have to be built as a holistic unit, with each element contriving to create a singular, coherent experience. Cool elements and cool features are contrapositive to this goal. Unfortunately, game developers work on the guiding principle of "make it cool.". This leads to creation of cool features and cool elements in the game that vie for the complete attention of the gamer and, in turn, create a jarring, discontinuous experience as each cool feature carves out its own fiefdom of context within the game. The game loses cohesion, which leads to a loss of flow.

I've watched this same problem for years occur in the video games industry. But I've seen the problem not restricted to just the video games industry. I've seen the problem occur with software design in general, and I've seen the problem in other areas of technology, as well. However it was with video games that I first came to the idea that cool things break things. They just don't fit in with the rest of the work, because they are trying too hard to stand out, to be the only thing that gets all the attention.

- geizr

I feel something that should be mentioned here is how these over-the-top powerful moves/combos tie into the competitive fighting game scene, and how infrequently they are actually used. Besides MvC3, attempting to get off these sort of moves is incredibly risky and are not of great priority. Most of the time they are blocked or whiff (miss) as competitive players are so very used to avoiding them or anticipating them in the first place.

From a casual point of view (I am a casual myself), fighting games may seem like they are entirely about these super/hyper/ultra/X-ray moves. You see them in all the trailers and there is so much emphasis on them in the media. Really though, these moves form a very small part of a fighting game's actual mechanics and should be seen as merely a catchup option if someone is getting owned. A competitive player is more likely to burn their super/xray bar through enhanced attacks then leaving the whole thing for said move, mainly because it is more advantageous for them to do so. The sparring or 'footsies' of a fighting game is what a competitive player is focusing on 90% of the time. Should said 'footsies' allow them a small window of opportunity to properly place one of these special moves, then great! If you watch enough tournament videos you will know that it is THIS that entertains and awes the crowd, not the special move itself. This is because at the competitive level, successfully getting off one of these moves is not easy. It is incredibly hard.

I guess what I am trying to say is that people are probably looking at these moves the wrong way and thinking of them in the wrong light. Yes, for the casual beating up his friend who doesn't know how to block these moves can get boring and probably pull the action away for both of them. But for two people who are actually fighting competitively, getting these moves off are significant, difficult and highly entertaining.

Example: http://www.youtube.com/watch?v=cDnaTmGHb1g&t=10m10s

Also, fatalities are nothing more than glorified finishing moves. You don't have to do them. Anyone complaining about how they are forcing unnecessary gore porn down your throat is just silly.

- TinmanX

RELATED CONTENT
Comments on