In response to "Extra Punctuation: L.A. Noire Is a Bad Adventure Game" from The Escapist forums:
I've had similar thoughts about subsystems within games like that. Instead of there being one "golden path" through the conversation/interrogation/debate, you're working against both your and your opponent's composure. If they cause you to lose yours first, you blow the whole thing, or just walk away in a huff. If they lose theirs first, they sock you in the jaw, walk away in a huff, or whatever is appropriate to the context.

In this way, the conversation works like verbal chess, rather than verbal Sudoku--your opponent is also trying to win, using the same techniques as you. You might choose to approach this conversation with logic or reason, you might choose aggression or intimidation, or you might try any of the many forms of basic persuasion... and each opponent responds differently to each.

So, if you decide to try to reason with an opponent and fail, he might think you don't know what you're talking about. With that loss of credibility, you'll need to try a different approach next time (rather than "grind a quest to get back your reputation"). If you try aggression and fail, maybe this guy's afraid of you and won't talk again... or maybe he calls the cops.

Maybe if you try aggression and succeed, you get the information you need now, but you have a hard time finding this guy later. Maybe if you succeed via persuasion, now you owe him a favor.

Yeah, it'd be a nightmare on the writing... but damn, wouldn't it be cool?

- Dastardly

"My hope is that L.A. Noire's example will lead to a resurgence of games driven by exploration, inventory and dialogue puzzles with more creative plots and refinement of the mechanics. Making the cases a bit more organic and a bit less linear with more appropriate opportunities for failure might be a good start."

This really is the crux of the matter for my money.

I really enjoyed LA Noire and its mainly for the reasons of it being a return to a somewhat more thinking style of game and it does indeed provide a little hope for some better examples going forward.

I wont say you have been too hard on it because thats your style and I generally agree with everything you write.

I would however say that almost all games represent evolution not revolution. Sure now and again we get revolution, Deus Ex, Dune 2, GTA and the like. But more often than not games creep forward a little at a time and thats what LA Noire has done and it has crept in a very promising direction.

- Razorback0z

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