Confirmed in development in 2009, Hitman: Absolution was officially unveiled at E3 this year. Like previous games in the Hitman series, Hitman: Absolution will focus on stealth and revolve around Agent 47, a mysterious assassin. Susan Arendt caught the hands-off demo on the show floor and was impressed with the aesthetic of the game and the new set of Instinct abilities.
Read Susan's full preview of Hitman: Absolution here. The game is due for release 2012 on PC, PlayStation 3, and Xbox 360.
As fun as it always is to watch Agent 47 do his thing, sneaking and quietly taking out enemies is a regular staple of the Hitman universe, so the demo moved on to pointing out something new: Agent 47's Instinct abilities. The Premonition skill traces a firey line on the floor, indicating where enemies are likely to move; it also highlights the location of items of interest, such as climbable ledges. He can also Act and Hide in order to better blend in with his environment once he's in disguise. Using any of these skills burns through Agent 47's Instinct meter, however, so the abilities have to be used sparingly and wisely.
"Freedom of choice" is a core philosophy at the heart of the game's design, and we did see Agent 47 pursue a number of different strategies while evading his police pursuers. He grabbed one and used him as a human shield, sabotaged a fuse box to create confusion, moved swiftly from cover to cover to avoid gunfire from a hovering helicopter, and hid in plain sight by grabbing a donut after donning a downed officer's uniform.