XCOM is an IP with a respected pedigree in the PC tactical genre, but this game reimagines the world as a shooter set in the early 1960s. The basics for an immersive game with lots of scares and action are there as you play as an agent in the pristine American culture of the era in search of alien life and technology. This XCOM is X-Files meets Happy Days, but it will need to do much to live up to fans of its predecessors.
Read Susan Arendt's full preview of XCOM here. It's slated to release on September 6th on Xbox 360, PS3 and the PC (including OnLive!)
The demo we saw is closer to the spirit of the original games, while still staying active enough to woo new players that might be turned off by traditional turn-based strategy. In case you're not up to speed on this new version of Xcom, it's an all new origin story set in 1962 America, a time of social and political turmoil. An alien force, which comes to be known as The Outsiders, invades; it falls to the men and women of Xcom to harvest alien technology to use in the fight against them.
I didn't play the original Xcom games, so feel free to take my opinion with a grain of salt, but I really enjoyed the retro sci fi feel of this new Xcom. We even got to see a big fat disintegration ray gun, which was a lot of fun. The Outsiders are a good villain, clearly so intelligent and more advanced that they see us like little more than bugs, and their blocky appearance is creepy in a Saturday morning serial kind of way. The tactical gameplay is an interesting way to shake up what could've been (and almost was) just another first person shooter, and having a stable of agents should provide plenty of opportunities to mix and match skill sets.