Games of E3

The Escapist Staff | 10 Jun 2011 18:00
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Fable: The Journey

The Fable series means a lot of things to a lot of different people. That doesn't matter though, because this game has very little to do with those games. Instead, Fable: The Journey, controlled through the Kinect, casts the player as a mage driving a carriage, allowing the game to use the Kinect while still being relaxing and comfortable to play.

Read Susan's full preview of Fable: The Journey here. The game is due for release sometime next year.

Susan Arendt:
The demo was assembled for the purposes of E3 and so doesn't show off the game itself, but we got to see the basics of the Kinect-powered gameplay. You play as a mage driving a horse and carriage, who picks up Theresa as she's running from forces unknown. You play in first-person view, and although you will occasionally leave the carriage to move around on foot, you'll spend most of your time in the driver's seat, which presumably means you're going to spend a lot of time looking at your horse's rump.

One thing that Molyneux really wanted to emphasize was that The Journey could be played comfortably - something not altogether true of many Kinect titles. You are, after all, seated in the game, so it makes sense that you can be seated as you play. The gestures you use to steer your horse are fairly small and relaxed, and even the moves you use to work your magic are pretty low-key. Pushing your hand out throws a ball of energy, while bringing your hands together in a circle slows time. Squishing your palms together allows you to change your magic energy into something else - the demo was a bit vague on this point, but it seemed as though the spell became stronger. You'll supposedly also be able to use creation magic to make items out of thin air. Move your hands apart to make a telescope, or stop by the river and create a fishing rod, or if you find yourself in a fight, whip up a shield. It's the lone interesting concept the demo had to offer, and naturally we didn't get to see it.

Molyneux kept repeating how The Journey was all about giving you control, so you feel like this powerful magic user, but that wasn't the feeling I had coming out of the demo. If it didn't have the Fable name attached to it, The Journey would be utterly forgettable.

Perhaps my impression will change once we get to see the actual game itself. Perhaps we won't really spend that much time staring at a horse's ass.

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