Mass Effect 3
The third and final title in the ambitious sci-fi RPG trilogy, BioWare looks to be taking the best components of the earlier games in order to make Mass Effect 3 the greatest yet. BioWare is attempting to balance RPG elements with satisfying combat and movement to appeal to fans of both previous entries, and judging by the way it's shaping up, they have a good chance of doing so.
Read Tom's full preview of Mass Effect 3 here. The game is due for release March 6, 2012 on PC, Xbox 360, and PS3.
Mass Effect and Mass Effect 2 were two highly-praised games with very different shortfalls that left them open to criticism. With Mass Effect 3, BioWare hopes to get the porridge just right so that it doesn't burn any RPG fans' mouths with too much action, and also isn't too cold for those that prefer shooting to pumping up stats.
New attacks include Shepard's Omni Blade, a melee weapon that brutally stabs foes from up close, and hand grenades. Shepard will now move around more dynamically by climbing, falling, and jumping across gaps. At the end of the level, an enemy Cerberus Atlas appears, which is a huge mech with an explosive cannon as an armament. The Atlas won't only be a foe, but a vehicle that Shepard can climb inside to own his enemies with mech-sized glee.
Each section demonstrated the improved cinematic quality of Mass Effect 3, which seamlessly combines cutscenes with gameplay and dialog. However, the Mass Effect series is also about a host of underlying RPG elements, which have been expanded upon after what some would call the lighter RPG feel of Mass Effect 2. Equipment-wise, BioWare showed off a new weapon modification system where players collect mods during battle or purchase them in shops to customize existing weapons right on the battlefield if they wish.