Games of E3

The Escapist Staff | 10 Jun 2011 22:00
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Kid Icarus: Uprising

Kid Icarus is a classic: the original was released in 1986 and received a sequel, Kid Icarus: Of Myths and Monsters, was released in 1991. The series hasn't seen another game until now. 20 years is a long time, especially for games - does Pit still have it in him? The Escapist's Tom Goldman isn't sure he does.

Read Tom's full preview of Kid Icarus: Uprising here. The game is due for release in 2011 on the 3DS.

Tom Goldman:
Uprising features two level styles: one with Pit flying through the air and another with Pit on foot. The air segments are something like Starfox, featuring Pit moving forward on a rail as enemies pop in from all directions. Players have to shoot the enemies with turbo shots or temper their trigger fingers to let Pit's angelic bow charge up. The sky level I played was fairly straightforward and easy, though a cave level made me dodge lightning bolts and spiky projectiles.

The ground levels are where Uprising makes me think that it might have an identity crisis. The basic game still plays out like a rail shooter with a targeting reticule, but players move Pit himself and the reticule with the same stick. The camera wasn't the easiest thing to manage, and the button layout itself felt uncomfortable. It doesn't control like your typical third-person game, and might not be able to because of the targeting reticule mechanic, though if it did it might be a lot easier. At the end of the ground level I encountered a hellhound boss that darted all over the screen and rushed at me. Double tapping the analog stick to dodge his attacks was, once again, uncomfortable. It wasn't terrible, but it was still somewhat of a struggle.

I left the 3DS honestly confused about what Nintendo was going for with the latest Kid Icarus adventure, but it could just be one of those titles you need to spend more time with to get the hang of things.

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