As the sequel to Prototype, Prototype 2 stars the original's protagonist as an antagonist when Sergeant James Hellar goes on a revenge quest against Mercer. It was first shown at the Spike 2010 VGA Awards and is currently in the pre-alpha stage of development. Tom Goldman watched the hands-off gameplay demonstration at E3 2011 and, based even on this early preview, expects the game to be a fun addition to the franchise.
Read Tom's full preview of Prototype 2 here. The game is due for release 2012 on PC, Xbox 360, and PlayStation 3.
The demo opened in the green zone with Blackwatch forces brutally murdering a group of innocent civilians that wouldn't evacuate a cordoned-off area where a strange creature was found. Heller takes the appearance of a Blackwatch soldier so he can question the scientists investigating the creature. There are multiple ways to solve this situation, but our demoer did it by creating a distraction with a tendril bomb, and then moving on to the scientist and bashing his brains out to absorb his memories. A second mission featured the Hunter mechanic, which allows Mercer to ping the environment (like radar) to locate a specific person.
Moving around the city is easier than ever, with Activision showing a system that looked like super-parkour. Heller soars up the sides of buildings and flips across rooftops with ease. It looked like a lot of fun just to make your way through the city. As Heller grows, players will earn mutations that might make his air dash or other customizable abilities more powerful.
There are also lots of other fun things for players to do. For example, when attacking a tank you can weaponize its attached rocket launcher, rip it off, and fly up into the air in slow motion as you blow the tank up with its own weapon. Lairs are a new mechanic that are basically like "underground treasure chests." The one we were shown was filled with a bunch of wild infected human-type enemies, but they were just scenery compared to the real lair threats. A few spiky dog-types came out to team-up on Heller, who slashed them to pieces with his close-range tendril blade. Once they were all sliced in half, a pair of huge Juggernauts emerged as the bosses of the lair. Activision said it's attempting to improve enemy tells in important fights like these so players can use skill in battle rather than relying on luck or a bumrush.