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The Escapist Staff | 10 Jun 2011 22:00
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Resident Evil: Revelations

Ever since the phenomenally popular Resident Evil 4, many fans would argue that the game has embraced its new action gameplay and abandoned, to some extent, its horror roots. Perhaps it was a fundamental problem with the new control scheme, some might say. With the player now competent at moving his character, could the same tension still exist? Apparently so, as The Escapist's Sara Brown writes.

Read Sara's full preview of Resident Evil: Revelations here. The game is due for release in 2012 for the Nintendo 3DS.

Sara Brown:
The thing that I loved the most about RE4 were the controls. No longer did I find myself running into each of the four walls in every room. The camera actually showed me all of the things I needed to see. Aiming and firing were intuitive and clean. The thing I missed the most from the Resident Evils before was the terror. The claustrophobic mansion hallways, basements, sewers and courtyards. The sure and shivery knowledge that nowhere was safe. The knowing that I had three friggin' bullets left and no idea where I'd be getting any more. Resident Evil: Revelations not only brings back that fear, that closed-in anxiety, but it incorporates those seamless controls.

Proceeding through the door, you'll note that the rooms are very reminiscent of the mansion in the early games. Dim lighting, lots of reds and browns. Fancy furniture. Nooks and crannies where horrible things will hide. The creatures that I consistently ran into were gray with tongues like sea cucumbers. Creepy. They looked a little like Lickers, but I don't know, slippery...er. The feeling of danger was persistent as the the quantity of creatures grew.
The touch screen portion of the DS contains your map and inventory. It showed me clearly and often that my supply of ammunition was sparse, which made me feel all nostalgic and whatnot. The map was pretty standard, rooms were either dark or light depending on whether or not you'd been in them, and doorways changed color once you used them. The aforementioned puzzle was solved using your stylus like a screw driver to some screws on a panel to reveal a faulty wiring problem inside that you fixed , again using the touch screen. I was skeptical about a full, story-based Resident Evil title on a handheld, but it looked lovely, and the controls seemed simple and effective.

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