Star Wars: The Old Republic
Announced late 2008, Star Wars: The Old Republic is BioWare's first MMORPG. In addition to features similar to other MMORPGs, the game will include voice acting and cover mechanics. Steve Butts tried the latest playable demo at this year's E3 and is looking forward to the game reaching Beta status.
Read Steve's full preview of Star Wars: The Old Republic here. The game is due for release later this year on PC.
Thankfully, the second half of these demos usually contains a few new bits of information. This time around we finally got some information on the multiplayer dialogue system and the high level raids, which in The Old Republic are called Operations. Along the way, we also got our first look at Alderaan and had a chance to drive the new player vehicles through the Jundland Wastes. At our level, they're not quite like Landspeeders or Speeder Bikes. These are more like intergalactic Rascals or Segways. Still, it's nice to run over Sandpeople.
The Force powers and cover system and suppression mechanics featured are nothing new, but they do highlight the cinematic, cooperative nature of combat. What really struck my eye was the new multiplayer conversation model. This has been a big unknown in the game, and one that BioWare has struggled to solve. To try to make every player part of the action, each player makes his or her own decision about what should be said during a conversation and a random die roll determines which player's option is actually spoken.