Metal Gear Solid: Snake Eater 3D
Now you can take Snake Eater with you wherever you go - whether it be sneaking around the neighbor's yard/bedroom, at the snake 'que out in the woods, or while struggling to survive having been embedded in a hostile region on a covert espionage mission.
Read Tom's full preview of Metal Gear Solid: Snake Eater 3D here. The game is due for release in late 2011 for the 3DS.
Metal Gear's controls have always been a little bit of a bear to get hang of at first, and the same was true for me when I started Snake Eater 3D. You use the face buttons to move the camera, the analog stick to move, and the directional pad to perform certain actions such as making Snake crouch, go prone, etc. Aiming and attacking is handled with the triggers.
Once I figured things out, the experience was remarkably similar to regular old Snake Eater (non-3D version). To my knowledge, the same exact levels and areas have been implanted into the 3DS cartridge. You'll have to make your way past those docile alligators in the swamp, hide in tree trunks, and shoot down bee hives to scare away guards allergic to stings.
The graphics are about the same too, though without a side-by-side comparison it's hard to tell if things have been smoothed out on the 3DS. Animations were a little choppy, but they may not be in the final version. As with all 3DS ports, the big differences come in with the handheld's touchscreen and other associated abilities. Camouflage, food, weapons, and items can all be easily used or swapped in and out by tapping buttons on the touchscreen. You can also see Snake's status without having to open a menu, which is handy when leeches are covering your body and you don't have a clue.