Games of E3

The Escapist Staff | 10 Jun 2011 18:00
Misc - RSS 2.0



Leedmees is a game where, as you may be able to guess from the title, you lead little creatures much like in the Lemmings games. Leedmees, however, makes use of the Kinect, requiring the player to physically manipulate the environment as well as his little creatures in an entertaining twist on a classic type of game.

Read Allistair's full preview of Leedmees here. The game will be available for the Xbox 360.

Allistair Pinsof:
Leedmees is a refreshingly clever Kinect game with a simple premise: You control a stick figure of God-like proportions that guides lemmings, who mindlessly walk forward, to a goal. Being that this is a game where you are the controller, moving your body is the only way to control your on-screen figure's body parts.

At the start, guiding the minions from their blue spawn portal to the red portal is a breeze. You stretch out your arms to provide a lengthy bridge, flex your muscles to create a wall and, if you are a crafty player, toss them by flicking your wrist. If you aren't quick enough to reach the little guys, they'll fall to their death like idiots. Being mindful of their spawn portal grows increasingly difficult, as the levels progress, so it becomes vital to stretch out your legs. Watching the lemmings grab onto your leg and hang on tight, during a last minute save, achieves levels of adorableness that words can do no justice.

Co-op mode is where Leedmees shines. By teaming up with a partner, you can play the game's Multiplay stages that require a higher level of reaction skills and strategic play. The first co-op level featured a randomly spawning blue portal and a red portal, which would always come attached to a player's body part. Having one player holding an awkward pose, as the minions walk across, is tricky enough. Adding on a second player, whose head is the end goal, makes for absolute chaos and a great time. The second co-op stage featured a stand-up version of Twister, where both players must hold body parts on flashing switches and the other touching the other player's on-screen hand.

Comments on