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Games of E3

The Escapist Staff | 10 Jun 2011 22:00
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Trenched

Set in a post-WWI alternate history world of heavy mechs duking it out on a war-torn battlefield, this tower defense third-person shooter combo looks doubly fine. Trenched, created by Brutal Legend developer Double Fine, looks to make (blast) marks in the tower defense/third-person shooter genre.

Read Sarah's full preview of Trenched here. The game will be available June 22, 2011 for XBLA.

Sarah LeBoeuf:
Trenched offers up to four-player co-op, but I only played with one other person. At first, with neither of us really knowing what was going on, it was chaos. We weren't really working together, and both of us were shooting wildly and not approaching the situation very strategically. Before long, though, we seemed to get into a groove, and without a word we were able to stop seemingly endless waves of Monovisions from destroying us and our base. The Monovisions take different forms, with some crawling on the ground, the more annoying breed flittering through the air, and even one type that was fiery red and extra powerful. When my partner was knocked down, I helped him up, and we got back to work.

With all the shooting, upgrading, protecting, placing Emplacements, and hordes of Monovisions, you can imagine that Trenched is much more hectic than many strategy titles. What I like about it is that the action never really stops; even without another group of enemies rushing at you, there are still things to be done, upgrades to be made, defenses to be fortified. Even though the game seemed tricky at first, it didn't take long at all before I knew what I was doing and was ready to take on that next wave.

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