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Misc
Games of E3

The Escapist Staff | 10 Jun 2011 22:00
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The Legend of Zelda: Skyward Sword

The Legend of Zelda series is a venerable one, and as such, each new entry is held to a very high set of standards. Every game so far (excepting the CD-i ones) has been critically well-received, and it appears that Skyward Sword, which makes use of the Wii's MotionPlus to enable more accurate maneuvering, will raise the bar yet again.

Read Sara's full preview of The Legend of Zelda: Skyward Sword here. The game is due for release by the end of the year on Wii.

Sara Brown:
The first part of the demo was Bird Racing. In this segment I was Link, not yet garbed in his trusty green tunic, vying for a trophy and the adoration of a casually dressed Zelda in a bird racing competition. Running off edge of a cliff of a mountain already in the sky and landing surely onto my trusty bird friend was exhilarating, and seamless.

Mechanically, the control system, and the battle system are very similar to those in Twilight Princess. The trigger on the Wii remote contains your items, which in the demo were the crossbow, boomerang, bomb and beetle. The C button draws the item, and launches the bombs and beetles. To draw your bow, you hold C down, and pull back on the nunchuck, aim with the Wii remote, and release the C button to fire. Sword play is no longer simple as a slight wave in any direction to swing your sword. Now, your movements with the remote are directly translated on-screen. Slice side to side or up and down, or jab forward to stab. The familiar spider foe is dispatched by shooting his web with an arrow, then knocking him on end with an upward slice, and finishing him off with a jab to the sweet spot on his belly.

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