Op-Ed

Op-Ed
Preview: Aion

John Funk | 6 Aug 2009 13:00
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Last year at PAX '08, I gave NCSoft's next-gen MMORPG Aion the "Miss Teen South Carolina" award because, to paraphrase: It almost didn't matter if the game had any substance to it, because the world was so jaw-droppingly gorgeous. After getting a weekend of hands-on time with the Aion beta, I've come to understand the game a little bit better.

The good news is, after spending a weekend with the game and playing through the first zone and the first ten levels, there's certainly more beneath the hood than was visible from a 15-minute session on the crowded and bustling PAX show floor.

Aion tells the story of a world literally torn apart by an ancient cataclysm, with players choosing one of two opposing races - the sun-blessed Elyos or the darkness-dwelling Asmodians. Both races have the same four class archetypes to choose from: Warriors are heavily armored physical fighters, Scouts are quick and deadly from range and in close, Mages control powerful damage-dealing magic, and Priests heal and support their comrades.

There are actually eight classes in the game - after hitting level 10, you'll be given the choice to choose a branch of your archetype to focus on. For example, Warriors can choose to either become a brutal melee fighter by following the Gladiator path, or a more defense-oriented combatant that protects his allies by choosing to become a Templar. It's an interesting design choice, and at a first look it holds up rather well. With time, though, it's possible that having to play ten levels before you even get the chance to find out if you like a particular class might get irritating.

The Aion team really does deserve particular credit for the character creation tools. There are so many different options and sliders to play around with that it's almost overwhelming. There's a ton of freedom in Aion's character creation, whether you want to create a waist-high midget with a giant head or a hulking brute. It's even fun to just mash "Random" a few times and see if you get anything cool - with tweaking, I ended up with both a cute female Warrior and a rather, er... fabulous male Scout.

Once you've entered the world, though, things start to feel a bit more familiar. The gameplay of Aion is, for the most part, standard MMORPG fare. You will get quests, you will level up and get new skills, and you will get new gear. We've seen it all before, to be honest. To its credit, Aion does have a few things that separate it from other titles - even something as simple as the in-game dictionary (letting you click on relevant terms in quest dialogue to find out more about the world of the game) is a nice touch.

Another new-ish thing that Aion toys with is the idea of skill chains - where attacks combo into each other, getting more powerful as you go on. After hitting with a basic Warrior attack, you have the choice of branching off into another offensive move or a defensive one. There's definitely potential in this mechanic, though it'll be interesting to see if the game's higher levels will demand genuine flexibility when playing or if it will just come down to a simple rotation.

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