Review: Call of Juarez: Bound in Blood

Jordan Deam | 21 Jul 2009 13:00
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While the rapport between Ray and Thomas feels natural, the same can't be said of the voiceover by the third McCall brother. William McCall's calling in life seems to be to follow his two older brothers around and nag at them each time they take a life. Between levels, William fills the loading times by wailing histrionically about how his brothers' relationship is slowly coming undone. Perhaps with a better script or a different voice actor William would be more tolerable, but in his current incarnation, he's a complete drag.

Thankfully, William's ad hoc sermonizing doesn't get in the way of Bound in Blood's combat, which is a minor departure from most shooters of its ilk. Bound in Blood is one of the rare first-person shooters where you feel more lethal than the weapons themselves, thanks in no small part to Concentration Mode. Instead of scouring each level for power weapons, you must content yourself with an arsenal that is pretty basic compared to recent fare: six shooters, rifles, shotguns, throwing knives and a bow. Occasionally you'll come across a canon or mounted Gatling gun, where you can mow down a group of enemies, Django-style, but the rest of the time you'll be making due with a pair of pistols or a basic carbine.

While even the many variations in six-shooter are distinct from one another, it feels like there's something missing from Bound in Blood's gunplay. Perhaps it's the sound design, which reduces even the biggest explosions to a mere rumble, or the constant, sometimes painfully slow reloading. Whatever the reason, Bound of Blood's combat feels rather insubstantial, which is unfortunate since it makes up 90 percent of the game.

In spite of its flaws, Bound in Blood still seems like an accomplishment from this little-known Polish developer. They've crafted likable, compelling characters and introduced enough subtle innovations to the genre to justify its existence. But more than anything, it feels like an authentic Western rather than simply a re-skinned Call of Duty clone. Not all of its embellishments on the FPS formula work as well as they should, but they feel pretty unique. And in a genre as well trodden as the FPS, that's all it takes to stand out.

Bottom Line: Bound in Blood is neither groundbreaking nor exceedingly polished, but it's imaginative and faithful enough to its Western roots to warrant a look.

Recommendation: If you're a die-hard FPS fan looking for your next fix, Bound in Blood might be worth the price. If you're not, stick with a rental.

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