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Review: Castlevania: Lords of Shadow

John Funk | 12 Oct 2010 13:00
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While there isn't quite as much exploration in this game as in past Castlevania titles using the "Metroidvania" formula, Lords of Shadow definitely encourages players to return to previous levels with their shiny new toys to acquire secrets and upgrades that had been inaccessible before, which does feel like a nod to past entries in the series.

Beyond platforming and combat, the third obstacle in Lords of Shadow is the game's love for puzzles. While there are some brilliant standouts, like a jaunt through a magical music box where the player must arrange the notes to a classic Castlevania theme or a match of pseudo-chess, for the most part the puzzles involve unlocking particular doors - or are wrapped into the platforming. That said, they do break up the pace nicely and the game thankfully gives puzzle-hating gamers a chance to automatically figure out the solution (at the expense of some ability-purchasing experience).

Fans of the series may have mixed reactions to Lords of Shadow. While the game does occasionally name-drop people and places from Castlevania games past, it takes a while to capture the Castlevania feel. The first few chapters feel almost Tolkienian at times, with lush forests and ancient, dilapidated ruins. Though these genuinely stunning vistas are hardly a bad thing, it isn't until the middle section of the game - with Gabriel fighting vampires in a huge Gothic castle - that Lords of Shadow starts to feel like anything beyond a generic action game.

Strangely, Lords of Shadow ends up feeling like less than the sum of its parts. The combat works well most of the time, the platforming is competent (and the scenery truly breathtaking), and some of the puzzles are rather clever. The story is somewhat engaging, though the writing is hilariously overwrought at times and the voice acting rather uneven, with Gabriel and his dead wife Marie sadly two of the weak links in the chain. All the pieces are there for a genuinely great game.

Unfortunately, the game ends up feeling more like a "jack of all trades, master of none," by virtue of the very games it takes its cues from. The Titan fights are cool, but Shadow of the Colossus does them better. The combat is good, but not as good as God of War or Bayonetta, and the platforming echoes Prince of Persia without being as good as Prince of Persia. It's certainly fun and a solid fifteen-twenty hours of well-done action, but it's a game that always seems like there's something holding it back from glory - and that's a true shame.

Bottom Line: While it takes some time to find its own identity, Castlevania: Lords of Shadow is a solid Gothic action game that is competent in all areas - but never outstanding in any of them. There are occasional moments of brilliance, but they are few and far between. It's never really bad (except for the Titan's Graveyard level), but it's never really great, either. That said, it looks really, really nice.

Recommendation: Action fans and Castlevania fans will probably enjoy the game for its fifteen-twenty hours. Otherwise, give it a shot - or rent it - if you're in the mood for something thoroughly good, but never really spectacular.

This review was based on the Xbox 360 version of the game.

John Funk is still kind of pissed they didn't have any of the Castlevania classic tunes. Well, except for the one.

Game: Castlevania: Lords of Shadow
Genre: Action
Developer: MercurySteam
Publisher: Konami
Release Date: October 5th, 2010
Platform: PS3, Xbox 360
Available from: Amazon (360), Amazon (PS3)

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