Good Old Reviews
Freespace - The Spaceships Go Boom

Stew Shearer | 25 Apr 2015 12:00
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Original Release: 1998, Platform: PC, Developer: Volition, Publisher: Interplay Entertainment, Image Source: GOG

I love space battles. Whether you're talking Star Wars, Star Trek, Bablyon 5, Battlestar Galactica, or whatever, there's something about watching spaceships blowing each other up that gets me giddy like nothing else. This personal predilection has, on more than a few occasions, led me to spend my time playing games where the chief focus was making things go boom in space. One of my greater gaming regrets, in turn, is that I never got around to playing Freespace.

For years, I've heard about it and its sequel being pinnacles of the space sim genre. I've even read some who would say that the dearth of space sims in recent years could be a result of the Freespace outright breaking the genre's mold. After playing the series' original entry, I'm almost inclined to agree. While there were elements of the game I found lackluster, Freespace is still an undeniably entertaining game filled with massive and challenging battles that grab you early on and never really lets go.

When the game begins, humanity is locked in a long-running conflict with an alien race known as the Vasudan. The fighting between the two races is disrupted, however, when a third race, dubbed the Shivans, appears on the scene and begins demolishing both sides. Faced with a mutual and vastly superior enemy, the two races call a truce and join forces to repel the powerful invaders.

Sadly, if the game has one major weakness, it's that it never really sells how dire the Shivan threat is. Too much of the story is told instead of shown and it doesn't make any substantial attempt to craft interesting and endearing characters that might actually give you a reason to care about the heroes' plight. This isn't Wing Commander where the death of a wingman means losing an actual, fleshed out character. You'll lose squadron mates by the score and do it without batting an eye. Matters are made worse by the gameplay which also doesn't do enough to make the feel Shivans truly imposing. To the game's credit, there are some tense early missions where your weapons can't even hurt the Shivans. However, it doesn't take long before your fighter acquires upgrades that put you nearly on par with your opponents. It creates this unfortunate dissonance in which the story is ranting and raving about how badly the war is going only to send you into missions where you and your wingmen can handle entire Shivan squadrons with relative ease.

Thankfully, the gameplay almost completely makes up for it. Combat is both fast-paced and nuanced, delivering plenty edge-of-your-seat fighter duels while also balancing them out with objectives that require more teamwork and thought. Some of the missions are simple. You and your wingmen will jump into a section of space, wipe out an enemy convoy and call it a day. Others, meanwhile, will require a bit more finesse. You'll find yourself facing forces and objectives where brute force won't suffice and you'll have to lead and command your (impressively capable) teammates to help take on what you can't handle by yourself.

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