Tomb Raider represented a new style of gaming, and helped cement the 3-D revolution in home consoles. Consumers needed a mental anchor to connect us to this new form of gaming. Instead, we got two.
The reality of virtual reality.
Jordan Deam explores CCP's and EVE Online's groundbreaking Council of Stellar Management with an inside look at the Council's first annual CSM Summit in Iceland.
One of the experiments of the AR Second Life project at Georgia Tech brings avatars out of the virtual world of Second Life and into the real world to interact with real people. Imagine wearing a head-mounted display and checking out that sexy avatar you've had your eye on standing right in front of you in life-sized form.
Our self-contradictions become more obvious as gaming matures and absorbs more people into the fold. The ubiquity of intolerant language and belligerent behavior raises troubling questions about what truly lies behind the mask of online identity.