"The question of how gaming culture relates to women is of great importance to developers and gaming enthusiasts alike - most of whom are men." M. Junaid Alam interviews Suzanne Freyjadis-Chuberka, director of the Women's Game Conference.
"I am a girl, but girls do not exist on the internet." Whitney 'Teleios' Butts relates her multiplayer gaming experiences, as a girl on the internet.
"The only things that seem to be dragging along are the perceptions of females as gamers and as professionals within the game development industry." Danielle Vanderlip, Assistant Community Manager for Shadowbane, relates her experiences entering the industry.
With a massive market and the fanciest vertex shaders this side of the Milky Way, how do we still find ourselves mired in the age-old denigration of women that's marred gaming for years? M. Junaid Alam explores sexism in games.
"What struck me was the organic ease with which she discusses issues of sexism, gender discrimination and Illusion of Gaia without stopping to pick at her noodle plate." Pat Miller interviews Rachel Chai, a veteran girl gamer.
The survival horror genre stands out among others as having the most gender-equal character roles. Bonnie Ruberg explores this phenomenon, and discusses how female heroines, damsels, and monsters are used to provoke emotional responses from the player.
It's undeniable that, in general, men and women approach games very differently. Chris Crawford explains how evolutionary psychology explains the current appeal of gaming to men, and how it might given an indication to what type of games would be more likely to appeal to women.