Griefer Nation

Griefer Nation
Griefing for the Greater Good

Laura Genender | 15 Nov 2005 11:04
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While the sculpture plan was in the works, Mafia Player #2 decided that Mafia could be used for other purposes. In an effort to "let people know we're serious," Player #2 emptied over 250 kitchens belonging to the Nileside Café, a non-profit player-created organization designed to help players raise their Gastronomy rating above 250. When Knightmare found out, he knew it was over; Mafia was no longer a vigilante, but instead a villain.

Player #2 issues a challenge to Egypt: "Make an actual law to take care of griefers instead of just banning me" - or Band-Aiding the situation, as Knightmare would call it. Alas, the challenge went unanswered, and Mafia was banned via conventional "Band-Aid" methods. By this point, Knightmare had pulled out of the deal: "It wasn't something I wanted to be involved with at that point."

Mafia is an unusual case among griefers. Your average griefer plays to hurt, not help, and lasts a week or two at most on average. Mafia, on the other hand, was created with the intent to help the game and the players, and his legacy and his players remained in the game long after the character was gone.

Knightmare was not even ashamed of what he had done. In fact, at Tale 1's Amnesty (a confessions event that is held at the end of each Tale) Knightmare revealed the identity of two out of the three Mafia players - the third chose to remain anonymous.

We'll never know whether Knightmare's method of fighting griefer with griefer would have worked. But the very fact that Mafia was created "for the good of the game" says something about Mafia's creators and sponsors' mindsets. Like a government coup, Knightmare and his team were willing to defy the game's built-in democracy and set up their own secret police. They were willing to do what they felt needed doing with or without public backing. Their motivations were pure, but in the history books of ATITD, the name of Mafia will always go down as a griefer.

Laura Genender is a Staff Writer for, and is also an Editor for Prima Strategy Guides.

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