Mirror's Edge is a beautiful paradox: a first-person action game that emphasized "flight" over "fight." But while it took a familiar genre and reconfigured it into an entirely new kind of gameplay, it was also deeply flawed. Michael Cook examines what brought Mirror's Edge close to greatness, and what held it back.
Needs More Cowbell
If there was ever a game that exemplified the term "flawed masterpiece," it's Vampire: The Masquerade - Bloodlines, a 2004 PC title that aimed high and very nearly made it. Logan Westbrook looks at what went wrong - and right - with Troika Games' swan song.
Not many games use psychoactive drugs as necessary plot elements, but the intense visuals of Outcry do little to make up for the nonsensical puzzles and gaping plot-holes. Still, Outcry has enough artistry going for it that Lewis Denby urges you to play it, warts and all.
The latest addition to the Alone in the Dark series was almost universally panned when it hit shelves in 2008. But while Yahtzee heaped his share of scorn onto the game in his review, he actually has a strange affection for it. Yahtzee explains how Alone in the Dark came closer to greatness than you may think.