Everyone loves Nintendogs. From the hardest of the hardcore to those untouched by gaming, the virtual puppies are nearly as addictive as their real life counterparts. Bonnie Ruberg looks at Nintendogs, and how it could change the norms and perceptions of gaming.
The Year In Review
"According to the Chinese calendar, we are finishing up the year of the rooster and heading into the year of the dog. I suggest that for games, 2005 was the year of the vole, or maybe the box turtle." Dave Thomas looks back on the gaming industry of 2005.
"If you truly want to make a successful MMOG, you must remember that nothing draws a crowd like a crowd." N. Evan Van Zelfden looks at one of the year's biggest success stories, World of Warcraft.
"When they're fighting in the aisles at Wal-Mart because of bombardments on television, magazines, MTV and the Internet, gaming has finally arrived as a major cultural force for everyone, not just for a diverse gaggle of enthusiasts." Shannon Drake looks at the XBox 360 launch as a cultural phenomenon.
It seems that virtual worlds have reached a new level of sophistication where economics are concerned. Mark Wallace looks at Second Life and EVE Online and two major MMOG economic developments.