Can You Dig It?

Can You Dig It?
Achiever, Explorer, Socializer, Killer

James Bishop | 11 Jan 2011 11:54
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All four suits are represented within every server population with perhaps only Clubs being slightly less-so. Spades certainly seem to be the most prevalent, what with the world of Minecraft being without a naturally occurring end, with Diamonds being close behind as building and gathering bigger and better structures and raw materials is essentially the premise of the game. Even then, Hearts could be argued to be the most represented of the suits and are not entirely exclusive to their single categories. In fact, the test that was derived from Bartle's work actually allows for a total of two-hundred percentage points in order to allow for varying degrees of interests along different lines of player archetypes.

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For example, it's rare to have an entirely pure player of any one suit. A pure Diamond wouldn't particularly care about Hearts recognizing their achievement; it would be good enough to know that they did better, built bigger, taller or more interesting things than anyone else. Typically, Diamonds have a bit of Heart added to them that showcases this affinity to brag. They don't just want to be the best. They want everyone to know they are the best.

It can be hard to be a Diamond of any real magnitude with just the game to rely on, though. Server populations are not anywhere near as full as some of the traditional MMO games from major developers. In order to circumvent this limitation, Diamonds have begun to capture videos of their creations for YouTube. Whether it's a full scale replica of the U.S.S. Enterprise or a working arithmetic logic unit with pigs and sheep running through its circuits, players have begun to find incredibly unique ways of showing off.

Spades, on the other hand, have taken to producing walkthroughs steeped in their knowledge of the game. They range from how to build a home for the player's first night in Minecraft to how to effectively dig deep underground in order to leave no unlit areas that are connected to any base of operations. They promote proper crop planting and spread the secret of infinite water. In many cases, these videos and the crafting Wikipedia that's sprung up are the only resources that give new players any kind of real information at all.

Probably the most hated of all archetypes within the grand society of Minecraft is the Club. In general, Clubs have the most difficult time from the very beginning as there are no tools in the game that directly benefit their style of play. In an ever-expanding universe with no survival mode, Clubs don't even have the environment to act against, and even if it were enabled it would be a small consolation to actual competition with real players. It'd be like eating spam when they really wanted honey-cured ham.

The only way Clubs can participate in their preferred type of play is to use the one and only option available to them: destroy the works of other players. This kind of play verges on griefing, especially if done multiple times on the same server, and it's rare for a known griefer to be allowed to roam around for very long. So the pure Club often doesn't get a chance to play on a single server enough to derive any real amount of satisfaction.

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