In the long term, he says, "It's reasonable to think [in] the U.S., like Asia, it will be incredibly common for people to play online games. What we call online gameplay will also be very different. Over there, all online gameplay is very hardcore, while over here, the online gameplay is much more casual. Pretty soon, [it's] all going to develop until there's more and more online capability, and the big MMOG games are going to sort of downgrade." Richard sees a future where the boundaries and genres as we think of them now are blurred. "It's going to be hard to differentiate between what is an offline game and what is an online game. They will have all sorts of mixed components. When you really look at even an online game, and what you can do with instanced adventures where you basically go off and do your own thing, really, that's a single-player game or light multiplayer game that you're playing in an online game. You've got online games that look like single- player games, so you can 'win' them, and you're going to have single player games that look like online games, so you can take your friends. So, really, this whole business is going to merge together and be a giant business and that, combined, will have the sort of penetration rate we're talking about." We bring up his earlier comments, about no one in their right mind saying these things, and he retorts, "Did I ever say I was in my right mind when I started it?"

The console market will pick up, but, "not in the way, I think, people predict. Another thing I hear all the time is online games capped. Another thing I've heard since I started is the death of the PC. It's still dying. It's been 30 years now and it's still dying. They ship more high-end PCs every year than game machines. So, here's my take on online games on consoles. If you think about what consoles do great - and by the way, I left my cell phone in my bag, but I even play online games on my cell phone now - they're going to be great at different things." He cites Parappa the Rapper as the last console game that got him very excited, "Which speaks to his mental level," cracks Robert, as only siblings can.

Unphased by Robert's wisecrack, Richard plunges on, "The great games, in my mind, on consoles, tend to be games where I sit on the couch, the monitor is well away from me, the user interface device is very simple, the play session is incredibly short, and if you're socializing, it's actually better to socialize with people on this side of the screen." Perhaps he's familiar with rubbing a friend's - or a sibling's - face in ultimate triumph. "And, yes, if the AI on the other side of the screen was really human, then it might be better. And if the experience is light enough, like I'm here to shoot them, then it might be compelling. But on the other hand, I think what the PC does is far better. It [has] games where the experience you want to have with that person or what's beyond the screen is deeper than something I want to shoot at. In which case, you look at the personal computer. You generally are sitting upright in the chair, where you're comfortable for longer periods of time. The types of interfaces you have, including the keyboard or much more traditional or diverse input variations, your face is much closer to the screen, where you're pretty much almost putting your face through into the virtual world."

"I think the more in-depth online games will always be favoring the PC," he says. "The social online games. The first-person shooter, combat-oriented ones might very well be at least as prevalent, if not maybe more prevalent, long-term, on a console. And you'll have even different experiences that would be more like what we'd call Animal Crossing, that might even be the most popular on my cell phone, where it's literally just a pick up, 30 seconds to five minutes at the most, thing you do on your cell phone." Before we could get him in much more trouble, the newly- resuscitated PR rep was busy shuffling the brothers away. As a closing, Richard added a thoughtful, "The platforms really kind of define the games that will be best to play on them," and though he admitted he wasn't in his right mind earlier, there really is something to that. We said our goodbyes and left them to go back to the land of Austin where they build worlds once again.

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