"The developer illuminati exchange ideas, hold discussion panel meetings and continue to explore methods of engaging the player through traditional narratives, new control interfaces and the number of polygons whizzing around the screen." But Hitchhiker just wants some truly interactive porn.
Rated M for Mature
Any online community with open chat will invariably contain some sort of sexual content, and at some point the administrators of that community take notice. Cat Rambo discusses the evolution of Armageddon's policies on roleplayed cybersex.
".. the sex that games do have is shallow, unsatisfying and ultimately more trouble than it's worth." Charles Wheeler looks at the limited sexual content that even the most talked about games offer, and why it's inneffectual.
"A number of single-player roleplaying games put an intriguing spin on romance: They invite the player to flirt." Chris Dahlen looks at flirting and romance in modern single-player RPGs.
"As soon as there were chat rooms, there were people talking dirty in them..." Mark Wallace looks at the evolution of Cybersex, from basic chat rooms to MUDs to the virtual worlds of today.
"In virtual worlds, as in real ones, kink can take on many different forms. Innumerable variants inevitably crop up. Some are more popular than others. All are uniquely transgressive." Bonnie Ruberg looks at kink in Second Life.
"So, it's the year 2000, at the height of the dot com boom. You've just been hired as Head of Online Games for a company with a paper value of over a billion dollars. ... What do you do?" Richard Bartle discusses the development processes of his unreleased sexual-fantasy MUD.