Edu-Gaming

Edu-Gaming
Anne Died Of Dysentery

Dan Dormer | 22 Aug 2006 12:01
Edu-Gaming - RSS 2.0

The words flashed across the screen, and I knew I had failed in my promise to Anne. I promised that despite her coming down with dysentery, I would not let her die. I had failed her, and I knew one thing was for certain: She would definitely be less inclined to swap PB&J for tuna at lunch time.

While there have been a variety of educational videogames - Reading Rabbit, Math Blaster, Number Muncher, Super Solvers Midnight Rescue, just to name a few - none rekindle as many fond memories as Oregon Trail, which could be called the quintessential edutainment title of the late '80s and early '90s. The OT (as kids on Facebook call it when they reminisce about the game in various discussion groups) challenged young players across a variety of skill sets; it required more than the three R's to make it all the way from Independence, Missouri to the Oregon Territory.

The game forced students to make various decisions that would ultimately affect their entire journey. When planning the thousand-mile journey, there were a variety of factors to consider. First off, what type of job would you take? Sure, you could be a teacher, but just like nowadays, teachers in the 1840s got paid squat. If you were a doctor, you'd be rolling out with $1,200 and able to treat members of your party who got sick or injured along the way. Not wanting to be broke, and not wanting to be remembered as the guy who selected easy mode, I settled for one of the professions in the middle - the blacksmith: $800 purse and some mechanical know-how, in case the wagon broke.

Then came the purchasing of goods. The general store had all the necessities any party would need to make the trip to Oregon. Based on the profession a player selected, he was allotted a certain amount of money to budget for the supplies he needed. Oxen, clothing, bullets, food and spare wheels, tongues and axels - all this could be yours, if you had the necessary funds to procure it. Frugality was the foe here, as many players, myself included, underestimated just exactly what they would need for the trip. Who knew wagon wheels would break so frequently? How was I supposed to know that two spares wouldn't be enough? Cars only came with one spare, and that seemed to work for them just fine. Ah, the logic of a child.

The journey began, and I couldn't wait to see if my motley crew could make it to Oregon intact. While I was worried about two other friends I simulated, Ryan and Jessica, I really didn't care so much if they made it; just that Dan the blacksmith and Anne made it safe and sound to their destination. But that was going to be a tad more difficult than I originally thought.

RELATED CONTENT
Comments on