"Two years ago, the word "scrum" started to buzz in game management circles, a buzz that in the interim has turned into a roar. Developers in producer positions are becoming Certified Scrum Masters (to the hefty tune of $1,200), a title that is now starting to show up in job headers at companies like BioWare.
"The industry focus point for the effectiveness of Scrum was the team at High Moon Studios. The two Scrum gurus were the studio's CTO, Clinton Keith, and then-Chief Architect Noel Llopis. Keith joined High Moon midway through its debut title's production, Darkwatch, and the studio was having a rough time. The introduction of Agile methods brought the game to ship, and High Moon has been a case study for Agile and Scrum ever since."
Erin Hoffman explains game development's new hotness, Scrum.