"In the search for true evil, I discovered a man known as Mordred. Taking his name from the traditional Arthurian villain, Mordred told me he only played villainous characters. To him, it wasn't a challenge or a task, he merely chose the dialogue or actions he felt he would say or do. 'The first time [playing through] is always how I, personally, would react in that situation, and I always end up evil at the end. No surprise to me, though,' he said."
From the Stanford Prison Experiment to Grand Theft Auto, Greg Tito examines what it means to be evil.