The Escapist Magazine
Issue 18
Otaku
Editor's Note Otaku

Imagine a place where men in their thirties, and even forties, would occasionally refer to Final Fantasy or Dragon Quest in casual conversations, where arcades were actually places that people socially played games. Pat Miller explores Japanese gaming culture, and what it means to be otaku.

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It's no question that almost every game is strange in some way or another, especially to non-gamers. But the strangest games often come from Asia, and many never leave those shores. Allen Varney takes a look at actual (No! Yes!) unspeakably strange games most of us never saw.

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Mother and Mother 2 (known in the western world as Earthbound) are very unique games, the brainchild of Japanese writer Shigesato Itio. John Szczepaniak relates their uniqueness, and why their relative obscurity is undeserved.

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John Tynes doesn't get Nintendo. Join the Contrarian as he delves into his own gaming tastes, and gives his reasons why Japanese-style gaming will be overrun by Western genres.

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Japanese culture is spreading, perhaps more than most people realize. Shannon Drake relates his first experiences with anime and manga, and how they're changing the future of entertainment.

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Many American gamers dream of living in Japan, and even of breaking into the game industry there. Eric Pickett spotlights Gregg Tavares, a developer at Sony Japan that is living the dream.

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Although the XBox has done well in North America, and respectable in Europe, it's a complete non-entity in Japan. Bryce Edison looks at the Xbox 360, and how Japanese development support may change the face of the next console war.

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