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The Escapist Magazine
Issue 193
Off the Grid
The implications of gamer life without the internet.
Editor's Note Letters to the Editor

Remember the days when walkthroughs didn't exist? When you only got two games a year, and you needed them to be good despite all evidence to the contrary? When you traded strategies with your friends, not some random strangers thousands of miles away? Those days are gone - and Rob Zacny isn't sure whether to mourn them or celebrate.

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If you have trouble comprehending a world without instant access to a nearly infinite amount of information, think of how hard it would be to comprehend the internet in a world where it never existed. Colin Rowsell imagines the World Wide Web as one man's cryptic dream - and his daughter's quest to decipher it.

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It's New York circa 2005. Manhattan is a smoldering wasteland. Gamers live in fear of torture at the hands of their government. And a coalition of Middle Eastern countries is developing a next-gen console of mass addiction. These horrifying possibilities and more would await us in a world without ... GameFAQs?

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The same force that brought the tabletop roleplaying industry near the brink of death may now be the key to its survival. Allen Varney analyzes the fraught relationship between the internet and the paper-and-dice RPG.

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What do you miss when you spend five days without the internet? As L.B. Jeffries discovers, not as much as you might think.

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