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The Escapist Magazine
Issue 219
iPhone and Game
Editor's Note Letters to the Editor

The iPhone might just be the perfect platform for adult videogames - if Apple didn't feel the need to throw cold water on the endeavor. Robert Stoneback examines the handheld's unrealized potential for sex games.

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Beyond keeping a vintage machine in museum quality, what's the best way to offer older games to new players? For many developers, the answer is literally in the palm of their hands: the iPhone. Les Chappell looks at how developers are using the sleek portable device to keep retro games alive.

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If there's a secret recipe to bite-sized gameplay, mobile developer Digital Chocolate may have found it. Jordan Deam speaks with Digital Chocolate (and EA) founder Trip Hawkins about how the iPhone has changed the game for mobile content providers.

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Are Japanese consumers biased against Western products, or are they simply more technologically adept than their American counterparts? According to Phillip Miner, Apple's success in Japan suggests the answer is "neither of the above."

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