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The Escapist Magazine
Issue 230
My Game Done Me Wrong
Editor's Note Letters to the Editor

Final Fantasy VII is a game that people keep playing years after its release. But while it's earned a place among the most beloved games of all time, its starting area is a bit of a slog. Brendan Main explains why, even while he looks forward to replaying FFVII, he dreads going back to Midgar.

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For some players, it's about the humor. For others, it's the nostalgia. But regardless of what keeps them coming back, most players agree that the game is pure torture. Richard Poskozim speaks with the creator of I Wanna Be The Guy, the hardest videogame of all time, ever.

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Save functions triggered a paradigm shift in game design by allowing players to complete games across multiple sittings. But innovation often has a price, and in this case, it's the prospect of losing days of effort due to one costly mistake. Peter Parrish investigates what we put into save files, and what we lose when they're gone.

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The debate about the effects of gaming on developing minds has become pretty polarized lately. But both sides often miss an important point: Kids have different cognitive needs at different points in their development. Neils Clark adds some nuance to the conversation on games and child development.

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