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The Escapist Magazine
Issue 238
We Built This City
Editor's Note Letters to the Editor

Every year it gets easier for players to create their own videogame maps and levels. But is it any easier to produce a quality product? C J Davies speaks with Counter-Strike's David Johnston and LittleBigPlanet's Mark Healy about what makes good user-created content.

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Whether they're new textures, objects, maps or complete game overhauls, most mods take a fair amount of time and effort to produce, and their creators are rarely paid. So why mod in the first place? Els Bellens asks that question of a number of notable modders and shares their responses.

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Plenty of MMOG players have dedicated a weekend to leveling up their tailoring or leatherworking skill. But how many of them are inspired to make their virtual wares a reality? Nova Barlow interviews a number of geek crafters about the hobby - and business - of crafting.

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Since the earliest 3-D videogames, enterprising players have found ways to slip their characters into something a little more comfortable. But will a lust for profit put an end to these expressions of adolescent curiosity? Brendan Main takes a closer look at the phenomenon of the nude mod.

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