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Most videogames about espionage present highly stylized accounts of what it's like to be a spy. But one mid-'90s gem had the guts to offer an unflinching simulation of real CIA operations. Anthony Burch revisits Activision's Spycraft: The Great Game.
Long before Ryu versus Ken, Scorpion versus Sub-Zero or Mario versus Wario, there was Spy vs. Spy, the videogame adaptation of the long-running Mad magazine comic. Peter Parrish examines what made Spy vs. Spy such a fun (and frustrating) experience.
Russ Pitts talks to the developers behind the upcoming games Splinter Cell: Conviction and Alpha Protocol about what makes spies tick - and why playing as them is so much fun.
James Bond is an icon of escapist literature and the silver screen. Bond's influence spreads into gaming as his mission briefings, weapon upgrades and suave car-jacking skills are apparent in any AAA action title. Graeme Virtue takes a look at what videogames owe Bond.