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The Escapist Magazine
Issue 241
The Spy Who Fragged Me
Editor's Note Letters to the Editor

Most videogames about espionage present highly stylized accounts of what it's like to be a spy. But one mid-'90s gem had the guts to offer an unflinching simulation of real CIA operations. Anthony Burch revisits Activision's Spycraft: The Great Game.

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Long before Ryu versus Ken, Scorpion versus Sub-Zero or Mario versus Wario, there was Spy vs. Spy, the videogame adaptation of the long-running Mad magazine comic. Peter Parrish examines what made Spy vs. Spy such a fun (and frustrating) experience.

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Russ Pitts talks to the developers behind the upcoming games Splinter Cell: Conviction and Alpha Protocol about what makes spies tick - and why playing as them is so much fun.

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James Bond is an icon of escapist literature and the silver screen. Bond's influence spreads into gaming as his mission briefings, weapon upgrades and suave car-jacking skills are apparent in any AAA action title. Graeme Virtue takes a look at what videogames owe Bond.

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