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The Escapist Magazine
Issue 243
Meant to be Broken?
Editor's Note Letters to the Editor

Most people play computer role-playing games in order to find out what happens at the end of the story, but one gamer chooses to exploit every digital loophole in such games to create his own wacky narratives. Alan Au shows us the man behind the anti-walkthrough.

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The line between a clever use of game mechanics and a blatant abuse of a programming error isn't always clear-cut. But many developers could be doing more to help police their games' communities. Murray Chu takes a closer look at how Valve has responded to exploits in Left 4 Dead and Team Fortress 2.

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Red Faction: Guerilla lets players level entire city blocks with little more than a sledgehammer, yet players must still worry about health bars and limited ammo. But Jaz McDougall has had enough of this developer oppression, and he's decided to throw off his shackles the only way he can: by rewriting the rules of the game.

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The Konami Code and the Game Genie may be relics of another time, but there's one corner of the gaming space where cheating still runs rampant. John Szczepaniak looks at how certain game reviewers are encouraged to cheat, and what the consequences may be.

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