The Escapist Magazine
Issue 26
Walton's World
Editor's Note Walton's World

Used game sales and digital distribution are pushing towards a dramatic change in the way that the game industry does business. Max Steele tells us why, and gives his prediction of the eventual outcome.

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Gaming coming into the mainstream brings many things, both good and bad. Bonnie Ruberg looks at the effects that the mainstream will have on the gamers of today, with comparisons to comics, books, and movies.

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How does a game get to the shelf you see in GameStop or Target or Wal-Mart? Who makes that decision? As it turns out, the answer is not as complicated as you might think. Nova Barlow explains.

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"OK, I'll admit. I only lasted a month behind the sales counter of a major gaming store. But what a month." Joe Blancato speaks with another veteran, and they share some stories from their time on the front lines.

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John Tynes knows what he wants, and that's more choice. Join The Contrarian as he outlines the design of a new game, a game he wants to play, that falls outside the typical.

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The industry wants to be part of the mainstream - they want the money, and they want the respect. Jason Smith details one way the current state of the industry is preventing mainstream acceptance, and how that could be changed.

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