The Escapist Magazine
Issue 28
For Great Justice!
Editor's Note For Great Justice!

It sometimes comes as a surprise when people find out the same guys who run a comic featuring a drunken DivX player and a juicer with a lust for the flesh of virgin oranges also happen to be the founders of a children's charity. Shannon Drake talks with Penny Arcade about Child's Play.

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"Gamers exist in communities. Whether we're grouped by the faction we're a part of, the server we play on, the game we play, the genre of game we play - or some combination thereof - we exist as part of a community." Shawn Williams tells us how gamers and their virtual communities have provided support that his local ones could not.

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There's an online community out there based around gaming bargains. Unlike many other bargain-based communities, this one isn't about turning a quick buck on eBay, but about experiencing games and gaming. Pat Miller talks with David "CheapyD" Abrams, founder of Cheap Ass Gamer.

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"Ever since the first RPG was made, computer and videogames have been sorely lacking in well developed characters." Spanner looks at characterization in gaming, with a heavy dose of Spider-Man for good measure.

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Even when every game mechanic is designed against it, there are still occasions when gamers would rather be social. Mark Wallace narrates one of these occasions, a personal experience from World of Warcraft.

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Though common in tabletop role-playing, playing a supporting role was never a major focus for video games until online multiplayer became popular. John Walker tells us why he's no longer going to be one of those supporting roles, a healer in an MMOG.

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