The Escapist Magazine
Issue 291
Gamers vs Developers vs Publishers
Editor's Note Letters to the Editor

When it came to refining the gameplay for Magic the Gathering Tactics, SOE Denver did what any smart developer does: Asked the experts.

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The Guildhall at SMU, the country's foremost graduate program for videogame design, is sort of like Hogwarts for game designers - but with more energy drinks and pictures of Batman.

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Before games can accept their role as an art form, developers will have to let go of an outdated loyalty to the way games are made.

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Alan Wake may look like a game about a writer trying to find his wife, but it's really a story about the game's troubled development and the toll it took on the people who made it.

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