The Escapist Magazine
The Escapist Magazine Archive
William Bloodworth investigates how the source of ultimate cosmic power reflects the mood of four very different games.
The classic RPG Darklands portrayed its magic in a "realistic" manner, using the alchemy, saints, Templars and raubritter that were accepted beliefs of the 15th century.
Magic and technology are virtually indistinguishable in the realm of videogames, where talents like invisibility or fireballs can be the product of mechanical augmentations or mastery of the arcane.
The pages of grimoires like the Necronomicon can control the fate of readers in ways both wonderful and horrible, which is why they make such great narrative tools in games.