The Escapist Magazine
Issue 308
Making Morality Matter
Will morality in games ever reach beyond choices like "save the puppy" or "eat the baby"?
Editor's Note Letters to the Editor

Judging by Fallout: New Vegas and Red Dead Redemption, centuries-old philosophers Thomas Hobbes and Jean-Jacques Rousseau would've made pretty good game designers.

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Good stories live in the complexities and corollaries born of more nuanced moral choices. Sometimes, you just have to get in the car with the child molester.

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Moral choices don't have much bite when you can just reload your game and try again. True moral quandaries happen without a safety net.

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