The Escapist Magazine
Issue 31
In the Hands of the Enemy
Editor's Note In the Hands of the Enemy

Although all games have the potential for problems, opening up a virtual sandbox to the world brings an entirely new level of issues. Pat Miller talks to Linden Lab's Cory Ondrejka on how they handle Second Life.

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"I am a gamer, my brothers are gamers, some of my best friends are gamers, but no matter how much it hurts, I must speak the truth: Gamers are what's wrong with the game industry." Patrick Dugan explains.

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"Are your avid fans your best fans?" Bruce Nielson looks at how modern games with content creation tools often have the same expectation of support as expensive professional development tools.

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It's common knowledge that game developers never play their games, or at least it is among the players of those games. It's also not true. Joe Blancato discusses playing your own game with Brian Green, Lead Designer of Meridian 59.

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"There's obviously a huge problem in the gaming community, and it's the sort of problem that can only be solved by the judicious application of overwhelming force." Shawn Williams solves all the industry problems in one fell swoop.

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